Tuesday, 1 June 2010

Creating River:

River:

For my animation I need a river that the crab wants to walk to the water. For creating the animation in 3Dmax, first of all in Create / Geometry / patch grid, then I choose the Quad patch, next, I made a panel. After that under the Quad patch, I changed the parameters to the size that I want. Then in Modify, I choose the Edit Patch, after that on the top / under the create button, choose Paint selection Region, the last one / the circle one.

Before that I had to select the Vertex sub object of (Edit Patch) then I selected the points that I want my river shape to be. After that I moved the selection down as much as I want the river’s depth. Then for creating the floors shape to looks more naturally, I moved the spots down, up, left or right.

And for creating the Water in the river, I made a box then I put it to the river like a paper or box. Next in Modify I have to add sound, after that at the under the Noise button in setting, I changed the setting like this:

Seed (0) Scale (5.0) Phase (22) X, Y (0) Frequency (0.55) Z (11.0)

And mark the Animation.

Before doing that, when made the box, under setting, I had to change the setting like this:

Length: (250) Width: (420) Height: (0) Length sags: (40) Width Sags: (40)

Height Sags: (1)

Then I opened the Material, in Diffuse: I can choose whatever blue that I like as a water colour. Then in the map:

Bump: (30) Map # (Noise) Reflection: (100) Map # (Flat Mirror)







Explanation of creating and animating bones on crab:


Initially I had to create a concept drawing of the crab. After Creating the Crab that Richard Helped me, I had to animate it. To do that, I had to add bone for the body, for doing that, I converted the whole Crab to group, then convert it to Poly, then press the (Right Click), in object properties / See through. The click on the right arrow, the last picture, bones. (Create/Systems/Bones).

Then I create bones for hands/feet, in three times for 3 parts of the hands move it to the body. Then in to the Modify, I changed the bones size. Then on the right of the body, hide it, then I select all the bones, go to Animation / Bone Tools / Mirror. And then, I moved it to another hand.

(Mesh / Modify)

Then I selected each part of the bones, and add the name, for example: Left arm, Right arm, left hand, Right hand.

Click on the mesh / skin / add, then select all of them make another bone for the body, go to the Mesh / Add / then select all. Then select the head of the bones little piece, then go to the Animation / IK, Solvers / IK, Limb solver.

Then could see the tiny line, click the line to arm.

Following all that with moving the legs and using the Auto Key, I animate the legs like a Crab moves. For walking the crab, I moved the two legs, tow legs together for looking more naturally. After animating the crab/s, I realised it to be too difficult if I want to animate all the steps by step of the crab. Consequently, I used the Dummy tool. Dummy it’s a tool that helps us to move each subject with helping of another subject or box. For example: when I want to move the crab, it’s difficult to select the all of the bones, to do that after moving the legs (Animate them), I have to select all the parts of crab. (Legs, Body, Bones) then in the Group I selected the group and put the name for that. And Crab will connect to the group, (All of the crab’s part). Then I selected the Dummy on Create / Helpers / Dummy, and then I created the box, after that I clicked on somewhere free (I didn’t select anything)

Rendering Crab after animating:

Crab With Texture

















Boning Crab:




In order to set up the bones correctly for the crab, i started off with creating one centre piece bone. This would be the parent to all the other bones of the surrounding legs. I then created a structure for a single leg, because all 8 legs are the same i was able to copy this and just edit the angle of each leg individually. Once the bones were created and put in place correctly i edited the fins to fill out the leg model of the crab.

Stone:



Creating stone:

For creating the Stone, first I create a circle, then I convert it to Poly, after that in Vertex I changed the shape that I want to be. Next in material panel, I select the stone texture and put it on my Stone (circle).

Monday, 31 May 2010

Crab Video


This video shows how crab's woke and helped
me to create my animation.